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Krafton CEO reveals 1 reason it bought Hi-Fi Rush studio
Krafton CEO reveals one reason it bought Hi-Fi Rush studio
Most business deals like this are about money to some extent, but Krafton CEO said the deal to buy Tango Gameworks was more about preservation.The Latest Tech News, Delivered to Your Inbox
Krafton Says It Didn't Buy Tango Gameworks From Microsoft for Profit: 'We Don't Think Hi-Fi Rush 2 Is Going to Make Us Money'
PUBG publisher Krafton has sad it didn't buy Tango Gameworks from Microsoft because it cares about making a profit, with CEO Changhan Kim admitting "we don't think Hi-Fi Rush 2 is going to make us money.
Why Krafton Bought Tango Gameworks From Microsoft: CEO Kim Reveals 'We Don't Think Hi-Fi Rush 2 Is Going To Make Us Money'
South Korean gaming giant Krafton's recent acquisition of Microsoft Corp.’s MSFT Tango Gameworks, known for titles like The Evil Within and Hi-Fi Rush, marked a significant move in the gaming sector. The deal, announced on Aug. 13, was driven more by a commitment to preserving creative talent than by financial incentives.
Krafton Boss Says Hi-Fi Rush Acquisition Was a "Last Minute Deal"
Krafton is a pretty big company, but Microsoft is very complicated," Kim told Game Developer. "We wanted to help the team continue developing their games, but especially Hi-Fi Rush. When I think about our fans,
Krafton CEO doesn't think Hi-Fi Rush 2 will make money
Speaking with Game Developer, Krafton's CEO Changhan Kim explained the decision to save Tango was not a financial one. "We wanted to maintain their legacy," he said. "Although they did not have a big success in their games, we saw many creatives worth pursuing. That's why we wanted to work with that organization."
Hi-Fi Rush 2 Won't Make a Profit, and Krafton Doesn't Care
With the Hi-Fi Rush IP secured by publisher Krafton at the eleventh hour, Tango Gameworks was saved from the cutting room floor, a victim of Bethesda's bloody Microsoft-mandated restructure. In a year full of layoffs and studio closures,
Krafton CEO Reveals Reason For Buying Tango Gameworks
The chief executive of South Korean publisher Krafton reveals the company's reason for acquiring Hi-Fi Rush developer Tango Gameworks from Microsoft.
Krafton CEO Says Acquiring Hi-Fi Rush Was About Creativity Not Profit
In a new interview, Krafton CEO Changhan ‘CH’ Kim has expanded on his company’s decision to purchase Tango Gameworks, and he revealed that it’s more about the creativity put into Hi-Fi Rush than profits made from sales.
player.one
20h
Krafton Acquired Tango Gameworks to Preserve 'Hi-Fi Rush' Studio's Legacy
Krafton CEO Changhan "CH" Kim said that the South Korean publisher acquired Hi-Fi Rush developer Tango Gameworks to preserve ...
Gameranx
1d
Krafton CEO Explains the Decision to Buy Tango Gameworks
Thankfully, the South Korean publisher
Krafton
stepped up, acquiring the company and keeping it from becoming just another ...
abp LIVE
1h
BGMI Update 3.4: Crimson Moon Awakening Theme With Werewolf V. Vampire Rivalry, Deepika Padukone's Character Skin Arrives
The 3.4 update introduces the Crimson Moon Awakening theme mode, where players can choose between two new characters, Vampire ...
GameSpot
1d
Hi-Fi Rush 2 Probably Won't Make Krafton Any Cash, But That's Ok
They want to try something new, and we want to do more of that." Following its acquisition of Hi-Fi Rush studio Tango ...
IGN
3d
Krafton’s High Fantasy Game Project Windless Casting Call Reveals Character Details
In 2022, Krafton also released a trailer for the yet-to-be-titled Korean fantasy game, revealing that the concept art was led ...
brandequity.economictimes.indiatimes
4d
Krafton India onboards Deepika Padukone as brand ambassador for BGMI
As part of this collaboration, Padukone will soon be featured as a playable character in BGMI, with two distinct character ...
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